

The protagonist, Frey Holland is a directionless, gritty yet street smart young woman who has persevered despite her rough upbringing in New York City. The setting the player choose won't affect how the story unfolds and the player is able to change the difficulty at any time they like (except during events/battles) via the SETTING menu.Ĭharacter progression The field Story Synopsis Take Part in Challengin Battles: Recommended for players who are used to playing action games.Explore the Open World: Recommended for players who want to visit every corner of the game world.


Players can invest in different types of spell (earth, fire, etc.), and can switch between them at a moment's notice. Up to 100 spells are available in the game. Collectibles seem haphazardly plopped onto the world, especially the mana bubbles you need for your skills.Forspoken is an open world, action role-playing game in which players take control of protagonist Frey Holland, a stranded girl who can perform a variety of actions related to both field exploration and combat. Gear: vague descriptions, minor stat changes that don’t have appreciable effects.

Combat: mindless due to weak enemy design, others might have fun with playing around with the spells though he thinks it takes too long to build up enough spells to mix and match, the feel of the combat is not as tight as he would have liked, lock on sometimes changes targets just because.Movement: a little loose and floaty, but it’s nice to zip around.I recommend watching the video, but here’s some stuff he pointed out that are of most interest to me: I really hope I'm wrong as I would love square to have another win outside of final fantasyĪCG review for Forspoken. but my overall thoughts from the demo were that this is sadly going to end up quite mediocre. I saw they've updated the demo, so I reinstalled it last night with a view to giving it another shot. I had to turn off the demo when the character exclaimed "put that in your pipe and smoke it". If you're going to give us constant one liners, at least put some gusto behind them IMO. It was as if they were recorded in a vacuum, with no context to them. However the controls felt off, and the constant one liners from the two protagonists were sending me into cringe overload. I had heard a lot of negative feelings towards it but went in with an open mind. I was quite excited for the game, until i played the demo. The art style and overall graphical presentation looked fantastic, combined with what was presented as an interesting protagonist. When I saw this game originally revealed under the name Project Athia, I thought it looked amazing.
